Theria
The Africa analog, often just called the dinosaur continent. For the world map and scale, see Geography.
Name. Theria (THEER-ee-uh), "land of beasts," from the Greek thērion, "wild beast." The name comes from the Myrean sailors who chart its coast.
The same landmass the Confederacy and Giants already hold partial territory on:
- Myrean Confederacy — coast only (Egyptian/Libyan/Algerian shore)
- Giants — the Morocco/Gibraltar corner (see Giant Kingdoms)
- Lizardfolk — hold the interior, unconquered. Dinosaurs as the continent's apex predators are the reason why: no army, human or otherwise, has taken the interior at acceptable cost. This makes Lizardfolk sovereignty a fact of geography and biology rather than an accident of nobody bothering.
- Kobolds — subordinate to Lizardfolk within this same territory
Dinosaurs run continent-wide, not confined to one region — but at natural-apex-predator density, not saturation. Think lion-equivalent numbers for something like a T-Rex: rare enough that a sighting is a genuine event, not a random encounter roll, and concentrated near water sources the way real apex predators cluster, rather than evenly spread. This keeps "dinosaurs everywhere" from meaning "a dinosaur every ten miles."
The continent's shape is kept as a real-world Africa analog, shrunk at the same ~50% scale as everything else — which means its climate bands hold roughly the same relationship to latitude they do now. That implies a Sahara-equivalent arid, sparsely inhabited band across the north, separate from and in addition to the dinosaur-driven wildness of the interior further south. That empty north is a second, independent reason Confederacy and Giant territory clusters where it does (coast and the water-adjacent Gibraltar corner) — not just avoiding dinosaurs, but avoiding true desert as well.
There is a Dragon court in Africa: Zakurgal's. There are also a few attempts (some failed) at colonies in Africa, but they remain very small walled territories.
Neighbors. Azlotl lies off the west coast, across the Lizard Sea, touching Africa at its southern end. Across the Red Sea to the east is Khavaran, and the Kuwaffri trench beneath that sea is described there.
The Southern Cape — a Dead-Magic Zone¶
At the continent's actual southern tip (the South Africa analog — well south of the Lizardfolk interior and unrelated to the Azlotl crossing far up the west coast) magic simply doesn't function. Confirmed as a real feature of the world, not yet developed beyond that: exact size, cause (planar-scar damage, something older, something else entirely), and what it means for anyone or anything living there or passing through are all still open. Flagged here so it isn't lost before there's time to think it through.
Open: size and precise boundary of the dead zone; cause; whether anyone lives there and how; what "no magic functions" means for Sigil-bearers, regenerating creatures, or anything else whose nature is arguably magical rather than just magically-assisted.
Open: the shape and extent of the continent beyond the coastal claims above.