Phase Spider
GM's Eyes Only
Spoilers. This page is written for the GM, and players who read on will learn things their characters don't know.
A rare spider that flickers between this world and the Ethereal, ridden only by those the hags trust most. Made for Tir Hathar; see The Northern Reaches.
What it is. A sleek, dark spider whose outline never quite holds still. It slips in and out of the Ethereal, vanishing in one place and reappearing in another. Phase spiders are rare, and an elite mount, given only to someone a hag or a yeti war-leader trusts enough to ride one.
Stats¶
First draft, built from WWN's baseline stat lines.
| HD | AC | Atk | Dmg | Shock | Move | ML | Inst | Skill | Save | |
|---|---|---|---|---|---|---|---|---|---|---|
| Phase Spider | 5 | 15 | +6 | 1d10 | 2/13 | 40' climb | 9 | 4 | +2 | 13+ |
- Phase. As its Move action, it vanishes and reappears up to 30 feet away. It can attack from the Ethereal and be back out of reach before anyone answers: after it phases, the first attack against it each round takes -4 to hit.
- Venom. A creature damaged by its bite makes a Physical save or takes 1d6 more damage.
- Shared phase. Once per scene, it can take its rider with it when it phases.
Still open: playtesting the numbers. Suggested, not settled: their phasing comes from the planar scars the Long War left behind.