Skip to content

Intelligent Spider

GM's Eyes Only

Spoilers. This page is written for the GM, and players who read on will learn things their characters don't know.

A rare, cunning spider that's closer to a person than a beast. Made for Tir Hathar; see The Northern Reaches.

What it is. Big, old, and clever. Intelligent spiders aren't herded or farmed. They plan, they remember, and they set traps a hunter would be proud of. When one partners with a rider, it's a relationship between equals, not ownership, and the spider decides whether it continues.

Stats

First draft, built from WWN's baseline stat lines.

HD AC Atk Dmg Shock Move ML Inst Skill Save
Intelligent Spider 6 15 +6 x2 1d8 2/13 40' climb 9 2 +2 12+
  • Venom. A creature damaged by its bite makes a Physical save or loses its next Move and Main actions.
  • Trapper. Given an hour, it webs an area into a killing ground. Anyone moving through makes an Evasion save each round or is held, as the Fuzzy Giant Spider's web.
  • Cunning. It fights with tactics: it picks off the isolated, retreats when the fight turns, and comes back later.
  • Partner. A rider it has chosen gets +1 to hit while mounted on it.

Still open: playtesting the numbers; whether they speak, and to whom; and what they want.