Intelligent Spider
GM's Eyes Only
Spoilers. This page is written for the GM, and players who read on will learn things their characters don't know.
A rare, cunning spider that's closer to a person than a beast. Made for Tir Hathar; see The Northern Reaches.
What it is. Big, old, and clever. Intelligent spiders aren't herded or farmed. They plan, they remember, and they set traps a hunter would be proud of. When one partners with a rider, it's a relationship between equals, not ownership, and the spider decides whether it continues.
Stats¶
First draft, built from WWN's baseline stat lines.
| HD | AC | Atk | Dmg | Shock | Move | ML | Inst | Skill | Save | |
|---|---|---|---|---|---|---|---|---|---|---|
| Intelligent Spider | 6 | 15 | +6 x2 | 1d8 | 2/13 | 40' climb | 9 | 2 | +2 | 12+ |
- Venom. A creature damaged by its bite makes a Physical save or loses its next Move and Main actions.
- Trapper. Given an hour, it webs an area into a killing ground. Anyone moving through makes an Evasion save each round or is held, as the Fuzzy Giant Spider's web.
- Cunning. It fights with tactics: it picks off the isolated, retreats when the fight turns, and comes back later.
- Partner. A rider it has chosen gets +1 to hit while mounted on it.
Still open: playtesting the numbers; whether they speak, and to whom; and what they want.